Wednesday, May 22, 2013

The Marra Method: Traditional Comics Techniques for Visual Storytelling | 3. "You know the story, the reader doesn't"


A series collecting my thoughts on the craft of telling stories through comic books. These posts do not document rules; these are the thoughts that go through my mind when I'm making comic books.

3. "You know the story, the reader doesn't"

• In his comic book workshop class, David Mazzucchelli told us the secret to making good comics is that you, the writer and artist know the story and the reader doesn't.
• You are charged with revealing the narrative information in a method, sequence, pace and clarity for the reader to absorb.

Bromance Album Artwork

 
Above is the art I provided for the newest release from Bromance Records, Bromance #10 with the artists  Kaytranada and Suicide. Listen to it here for the preview tracks.

Below is an alternate, day-time version of the art and the black-and-white line art.


Wednesday, May 8, 2013

TCAF 2013

This weekend, May 11th and 12th, I'll be at the Toronto Comics Arts Festival (TCAF). I'll be at table 155 (see the floor map above) along with the immortal Ryan Sands and his books from YOUTH IN DECLINE, including the brand new FRONTIER, by the immeasurable Uno Moralez. I'll have the usual catalog of TRADITIONAL COMICS comic books as well as a few other ancillary items.

The Marra Method: Traditional Comics Techniques for Visual Storytelling | 2. If You Introduce a Gun ...


A series collecting my thoughts on the craft of telling stories through comic books. These posts do not document rules; these are the thoughts that go through my mind when I'm making comic books.

2. If You Introduce a Gun ...

• "One must not put a loaded rifle on the stage if no one is thinking of firing it." - Anton Chekhov
• "If in the first act you have hung a pistol on the wall, then in the following one it should be fired. Otherwise don't put it there." - Anton Chekhov
• "If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there." - Anton Chekhov
• Writing fiction is about posing questions within the narrative, then answering them or resolving them later.
• After you think of a beginning to a story, think of the ending. If you don't have an ending there's no purpose for anything to happen in the middle. Events in the story should move the narrative toward the ending.
• Everything—events, character, description, dialog—in the story must have a reason in advancing the story.
• I read Stephen King's book "On Writing" recently. In it he discusses his process. King doesn't plot out his stories, rather he discovers them as he goes along, like he's uncovering a dinosaur fossil from the earth. I disagree with is approach and it's why his work ultimately fails me as a reader. I believe in plotting out a story—making the connections between the narrative questions, problems and conflicts and their later answers, solutions and resolutions counterparts in advance of the execution.

Thursday, April 25, 2013

Stumptown Comics Festival 2013

I'll be at the Stumptown Comics Festival this weekend, April 27th and 28th. I'll be at the booth P09. Swing by if your in the Pacific Northwest area.

Tuesday, April 23, 2013

The Marra Method: Traditional Comics Techniques for Visual Storytelling | 1. Story is your GOD

A series collecting my thoughts on the craft of telling stories through comic books. These posts do not document rules; these are the thoughts that go through my mind when I'm making comic books.

1. Story is your GOD


• Everything serves the story. Your choices, the tone, all decisions, structure, formal aspects, the drawing, all words, page layout, panel composition, every narrative event, everything must serve the story. It rules over everything.

• Deliver the narrative information clearly above all else to serve the story. In the introduction to "Elements of Style" White quotes Strunk. Strunk says the reader is drowning in confusion and it's the writer's responsibility to save them with clarity.

• Anything not needed to advance the narrative should be cut.